
| 8 Jul 1998 | Legal Crime 1.1.6 beta has been released. Changes:
All these changes apply only to the new rule set :
These changes apply to both rules :
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| 2 Jun 1998 | Legal Crime 1.1.3b was released. New features:
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| 5 May 1998 | Legal Crime 1.1.1b was released. New features:
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| 16 Mar 1998 | Legal Crime 1.1 was released. New features:
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| 09 Mar 1998 | Legal Crime 1.1b was released. New features:
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| 12 Dec 1997 | Legal Crime 1.0.7 was released. New features:
Alcatraz, a Legal Crime players' virtual meetingplace has been opened. You can create your own family or join existing ones - if the Don of that family accepts your membership application. A map database and a lot more will be included later. |
| 05 Dec 1997 | Legal Crime 1.06 beta was released. New features:
Crime Talk 1.0 was released. New features:
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| 28 Nov 1997 | Crime Talk 1.0b2 was released. New features:
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| 7 Nov 1997 | Legal Crime 1.0.5 was released. Changes include:
Crime Talk 1.0b has been released! This small chat client allows users to enter Legal Crime chats without opening the game itself. This way they mey have the chat open and continue on their work and still be able the join a game when they wish. |
| 21 Oct 1997 | Legal Crime 1.0.4 was released. Changes include:
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| 11 Oct 1997 | Legal Crime 1.0.2 was released. Changes include:
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| 1 Oct 1997 | This article was published in the October 1997 issue of MikroBitti. © Jukka Kauppinen/Mikrobitti Crime really can pay ! About two years ago, a group of game fanatics began to visualize their dream game. They set out to make their dream real, sure in the belief that they would find others with the same mindset. Their gamble seems to have paid off, because even though the basic idea - the opportunity to play a power-grabbing Mafioso - is rather less than conventional, it has a unique power. The authors, Byte Enchanters Oy, are now poised to launch themselves and their dream on the international market from their hideout at Otaniemi in Finland. In Legal Crime, a city resembling Chicago in the 1930s is the battleground for competing Mafia gangs. These gangs, each controlled by a human player, use every possible and impossible means to compete for control of the city and its various businesses - protection rackets, bribery, bomb throwing and drive-by shoot-em-ups involving limousines stuffed with gangsters bristling with machine guns. Usually, we humans get to control the law-abiding heroes, in Legal Crime you get the chance to operate on the other side of the law. Can crime really pay? Legal Crime is a real-time strategy game. Game sessions last from five minutes to several hours depending on the number of players and their degree of skill. Each player's career starts with two roughnecks who get things under way by 'persuading' local businesses to pay for 'protection'. As soon as the gang's funds reach a sufficient level, expansion is boosted by the foundation of illegal enterprises in back rooms. Naturally, greasing the palms of officialdom is fundamental - a percentage of the take can be used to tempt soldiers out of the army to pursue a more promising career, gain information from competitors or simply keep the police at a respectable distance. As in real life, in Legal Crime the choice of strategy is yours. Either compete by manipulating market shares and watch the income roll in or take a more direct approach by turning the streets into a battleground, dispatching your heavily-armed gorillas to "reorientate" your competitors' profit forecasts. Corruption and profit The corrupt environment of Legal Crime is a direct loan from gangster movies - dirty tricks are a must, but violence is only one way of interfering with the activities of your competitors. What is your response when the city power utility has 'accidentally' blacked out a whole block? Players are also encouraged to form alliances. From the profit perspective it makes sense to monopolize one of the four main sectors of criminal activity, but when the game features a sufficient number of players the controllers of each different sector can actually make more money by doing business with one another, for instance the liquor supremo can improve his own position by cooperating with king of the speakeasies. Don't get over excited - according to game designer Jari Saarhelo: "Players won't have any time for tinkering. Everything happens in real time so you have no choice but to react to events in the various business fields. The economic model and the market economy background used in the game are fairly general." Smooth action, cunning design Legal Crime's user interface has been made as light-fingered as possible. To be honest, execution of a smooth user interface was one of the prime targets during alpha testing. As a result, mouse control of the action is easy, the keyboard offers shortcuts, and all the data you need can be located without you having to search for it. Since Legal Crime was designed from the very beginning to be played over the Internet, it adapts well to the idiosyncrasies of that medium and doesn't choke when bottlenecks occur. In theory, the game is able to tolerate delays of as long as two seconds. Legal Crime's cunning architecture means that there is no need to search for other players when you begin a network game, all Legal Crime servers and games just about to start are shown immediately. Creating a new game takes only a few clicks with the mouse and the city map, the number of players and the desired difficulty level are immediately visible to other Legal Crime players. Although the game was specially designed to permit the participation of an infinite number of players, practical limitations relating to network connections and map dimensions mean that gangster wars involving two to eight players will result in maximum satisfaction. Legal Crime's extended family From the first glint of an idea, bringing Legal Crime to the mean streets of the Internet has taken almost two years. As a registered company, Byte Enchanters have been working on the game full-time since early 1997. Aided and abetted by some 3000 players in the beta testing phase, the closing days of development were spent fine-tuning network functionality and the game strategies - new versions of Legal Crime were released each month. Once the game has been released, most of the Legal Crime servers will be located in the USA - the primary market - and the game will be available only as an on-line product. The game software itself can be copied freely but an unregistered copy will only operate for 15 minutes. As soon as you purchase a license number the time limit is removed (in the same way as, for example, Kali), and the Legal Crime servers ensure that different people are not using the same license. As a law-abiding purchaser, you only have to pay this one-time fee. There are no other charges - and the only demands for "a little insurance" should be traceable to your fellow players! A team with special talents Although the medium of wholly electronic release limits artistic freedom, graphic artist Reno Siradze, a former architect, has created an attractive gaming environment. After creating the blocks with a CAD program, details were added using an ordinary paint program. Sound effects such as the Italian-style "Mamma-mias" and other suitable exclamations performed by two American 'Mafiosi' will delight your ears. The production sounds are a huge improvement over the original "Embarrassingly throaty deliveries in a Finnish accent" rasped into a microphone in the corner of a room which caused some American testers to collapse laughing onto the floor. The slick appearance of Legal Crime is no surprise when the other authors are put on parade. Two of the team have broken out of Nokia, one claims prior connections with ICL, and the musician honed his talents at Helsinki's Sibelius Academy. In spite of their very different backgrounds, the Legal Crime team quickly found common ground. According to an off-the-record witness of their brainstorming sessions: "Sparks flew when they banged their heads together". In such an atmosphere of hard labor and relaxed togetherness it would be surprising if Legal Crime had not managed to become a product making a promise you'll find difficult to refuse. The bottom line Legal Crime is definitely worth checking out. Not only is its subject seductive, the combination of a Mafia gang power struggle, excellent playability, gun-toting diplomacy and an extensive selection of highly-questionable activities makes it very special in a market choked with clones. Legal Crime was released in mid-September. |
| 16 Sep 1997 | Legal Crime in Case's Ladder Many players have wished for ranking system. Starting from yesterday Case's Ladder the international multiplayer gaming league will rank Legal Crime players. Case's Ladder is the world's largest and most diverse multiplayer league on the Internet with over 17,000 active users. Case's Ladder is a ranking system for game players that is based on consistency and who you can defeat. With this unique approach players are given a chance to prove how they stand against other players over a long period....Not just on any given day. Since every player out there has good days and bad days this system of ranking has won mass appeal among hard-core gamers. The Ladder is open to anyone who wants to join and is totally free! Players are ranked according to who they can beat, and they move halfway up the distance between their spot and their opponent's if they should win a challenge. For example, if you are ranked 20th and defeat the person who is ranked 10th, you move to the 15th rung. A rung is just another term for your standing or position on the ladder. The lower the number, the higher the rung. EG: Someone who is ranked 50 is better than someone ranked 100. The league also prevents players from getting high up into the rankings just by playing people who aren't very good. A lot of leagues rank players based on the number of wins and losses they have, which isn't a good system. Why would you play a tough opponent when you could pound on a newbie and still move up in the rankings? Another good point is that since you move half the distance up with each win, the number of players in the league doesn't matter...You can still move up fast if you are a good player. Other ranking formats make you lose points or ranking if you lose matches to players ranked below you. The ladder doesn't do that. The only way you will lose rank because of a match is if the player is ranked directly underneath you. After all, losing a match doesn't mean someone is better than you...It just means you lost the battle, but not the war. New players only have to win one match to be ranked...Unlike some other competitions which want you to play many matches before your name can go up in lights. We believe that if you can beat people ranked above you that you deserve to move up right away! With this system, you need to win several matches to actually overcome your opponent if you are close in the rankings, which makes the top ten very accurate. For example, there is no way to get to the number one slot without being number two. So there is always a showdown of the top players for the highest ranking. In addition, you don't lose any ladder position for losing a match -- But since everyone wants to be number one, it's easy to drop fast if you don't play. How it works : All interested parties may stop by at www.igl.net. |
| 15 Sep 1997 | Legal Crime 1.0 final release! Changes:
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PRESS RELEASE Legal Crime Commercial Launch The on-line international gaming is about to meet its new challenger, Legal Crime. It is especially designed to enable multiplayer games over the Internet. Legal Crime is today commercially launched world-wide. Whereas in real life people need to be honest and good, Legal Crime lets your dark side free. It is retrieving the atmosphere of organized crime families in Chicago early this century. Legal Crime is a real time strategy game played over the Internet connecting a huge player network together throughout continents. The game sessions last from couple minutes to an hour. Each player is a godfather who recruits his own organization and manages it, if you don't, staff quits and starts their own wild businesses. The target of the game is to gain power in the city. Only your imagination sets limits to means. You can do it honestly, but it pays little, unfortunately. Dirty means are in, but violence is not the only thing, hence what can you do if electricity is cut of from your headquarters. This is naturally the result of your opponent bribing the city officials. To win, you got to use your brain and fast. Legal Crime is distributed solely via the Internet. Players can check out the game before buying by downloading a 15 minutes free of charge demo from the Internet. If player decides to buy Legal Crime, he can contact one of the resellers for the license number which is needed to enjoy the full version of the game. "It was a very clear decision to manage whole logistics in the Net. We wanted to make it very easy and fast for players to get Legal Crime. Depending on the reseller, the license number should reach player within a couple hours after payment" says Teemu Puskala, CEO, Byte Enchanters. The passion to play computer games brought a group of young IT technology professionals together couple years ago. That is when the idea to make own game was born. Byte Enchanters was established in December 1995 to create a new generation of global game systems. Legal Crime is a strategy game for Internet environment and it is the first product of Byte Enchanters. Legal Crime is Kali compatible. Byte Enchanters is located in Espoo Technology Village in Finland. For more information: Teemu
Puskala, CEO Fax +358-9-437 5392 | |
| 12 Sep 1997 | Legal Crime 1.0 prerelease version was released. This is the final version before official release. Fixes:
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Legal Crime tournament
1 Signing upIf you are receiving this message, and you have not already signed up for this tournement, it is either because I happen to know you are a beta tester, or you emailed me requesting more information. If you would like to sign up for this tournament, you may do so by emailing me your GAME name. I recommend that you visit the mainpage first to learn the rules of this tournament, and any future ones. If you have anything that you think should be added to the rules, please email me. Remember, I can't run this tournament alone! 2 Prizes/SponsersI would greatly like to be able to give out a prize for the top 3 players, but I don't have enough money to give it out of my own pocket =). What I would like is for a company, or just a generous person to sponser this tourny. Email me for details (if a company would like to they will get advertising space at the top of the page!). 3 Start DateI currently do not know when the first tournament is going to start, but it will be within two weeks (that is you can schuedle your first game for two weeks from today!). Check the homepage to see if you are currently signed up! 4 12 people signed up with 10 that need to resign up.There as of right now 10 people who are on the players page. More of you have said that you would like to join, but I need your game name, as I said before. 5 One last note.If by the time the tournement starts there are only around 20-30 people, I will need to modify the way the rules work. What will probably happen is that it will either be double elimination, or two people will advance from each round. If it is below 20 people, three people will advance each round, to make the tournement go longer. | |
Legal Crime in a ladder in China The country of clans has adopted the theme of Legal Crime. Welcome adventurer to The Chinese Ladder, the first Internet multiplayer game matching system in China mainland. the tournamentes will happen mostly in the China region, however rogues from all over the globe are most welcome to join. The "Chinese Ladder" is now available, and it is the world,s first Legal Crime Ladder. Feel free to take a look at : | |
| 9 Sep 1997 | Beta 11 was released:
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| 8 Sep 1997 | PRESS RELEASE New Internet Strategy Game in Final Beta Test Phase Commercial Launch in mid-September 1997 It is about three months ago when Byte Enchanters started actively to look for Beta testers for its new game Legal Crime. This search brought together 5,000 people who have formed a huge network of people throughout the world. This network of gamers form a community which is in contact with each other in real time, developing its own rules and culture. "According to the feedback we have received many players like real time strategy games over Internet with human opponents. You never know what the other guy is up to whereas you can always learn how the computer opponent behaves. This virtual Chicago seems to have released the dark sides of many players" says Teemu Puskala, CEO, Byte Enchanters. Legal Crime is an unique real time strategy game which is played over Internet. The theme of the game is organized crime. Every player is a godfather who has to build up his own organization as well as to gain power in the city. The game is the virtual Chicago of 1920s with bootlegging, pimps and bribing. Each game is different with its unforeseeable strategy, hence it is played against another human being. You need to be fast decision maker, smart and cunning. Legal Crime is distributed world wide via Internet. Byte Enchanters has several partners in USA, Italy, Norway, Israel, China, Belgium, Germany, UK, Netherlands, Luxembourg and Finland. For an Internet Service Provider (ISP) running game server like Legal Crime offers an opportunity to give its customers online entertainment in real time exiting strategy game. Legal Crime server does not require a lot of capacity from ISPs server since the actual game traffic will not load their server. The passion to play computer games brought a group of young IT technology professionals together couple years ago. That is when the idea to make own game was born. Byte Enchanters was established in December 1995 to create a new generation of global game systems. Legal Crime is a strategy game for Internet environment and it is the first product of Byte Enchanters. Legal Crime is Kali compatible. Byte Enchanters is located in Espoo Technology Village in Finland. For more information: Teemu Puskala, CEO |
| 29 Aug 1997 | Beta 10 was released: Changes in bribing rules
Server
Miscellaneous
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| 20 Aug 1997 | Beta 9 was released: - New faces to gangsters. |
| 14 Aug 1997 | Beta 8 was released: - Cars drive no longer on the sidewalk |
| 11 Aug 1997 | Beta 7 was released: User interface New business model New Commands Units New abilities Bribing Misc |
| 30 Jul 1997 | Some bugs in Beta 6 release were discovered, and thus Beta 6 release 2 was released. Download the updater from our download page. |
| 29 Jul 1997 | Beta 6 was released. Main changes: - New voices added. Not final. |
| 14 Jul 1997 | Beta 5 was released. Main changes: - Bug fixes in the chat |
| 28 Jun 1997 | Beta 4 was released. Main changes: - Chat room - several bug fixes. |
| 16 Jun 1997 | Beta 3 was released. Main changes: - Beta 2 had a bug that makes a multiplayer game fail after one player has been defeated. We have fixed that. - LCdata.bin file is created automatically. The game asks for the license number. NOTE: if you make a mistake when entering the number, you can copy your old LCdata.bin file over the new one. |
| 11 Jun 1997 | Beta 2 was released to our beta testers. |
| 1 Jun 1997 | Legal Crime 1.0b was released to our beta testers. |